dojo.dnd.TimedMoveable
dojo.require("dojo.dnd.TimedMoveable");
defined in dojo/dnd/TimedMoveable.js
an object, which makes a node moveable with a timer
parameter | type | description |
---|---|---|
node | Node | a node (or node's id) to be moved |
params | Object | an optional object with additional parameters. See dojo.dnd.Moveable for details on general parameters. Following parameters are specific for this class: |
FunctionsBack to top

Defined by dojo.dnd.Moveable
stops watching for possible move, deletes all references, so the object can be garbage-collected

Overrides dojo.dnd.Moveable
Defined by dojo.dnd.Moveable
called during the very first move notification, can be used to initialize coordinates, can be overwritten. default implementation does nothing

Defined by dojo.dnd.Moveable
event processor for onmousedown, creates a Mover for the node

Defined by dojo.dnd.Moveable
event processor for onmousemove, used only for delayed drags

Defined by dojo.dnd.Moveable
event processor for onmouseup, used only for delayed delayed drags
Overrides dojo.dnd.Moveable
called during every move notification, should actually move the node, can be overwritten.
Defined by dojo.dnd.Moveable
called after every incremental move, can be overwritten. default implementation does nothing
Defined by dojo.dnd.Moveable
called before every incremental move, can be overwritten. default implementation does nothing
PropertiesBack to top
Defined by dojo.dnd.Moveable
Defined by dojo.dnd.Moveable
a node (or node's id), which is used as a mouse handle if omitted, the node itself is used as a handle
delay move by this number of ms accumulating position changes during the timeout sanitize parameters
Defined by dojo.dnd.Moveable
Defined by dojo.dnd.Moveable