Functiondojox.gfx3d.matrix.cameraRotateZ

dojo.require("dojox.gfx3d.matrix");
defined in dojox/gfx3d/matrix.js

The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified angle.

Usage

function (/*Number*/ angle) (view source)
parametertypedescription
angleNumberan angle of rotation in radians (>0 for CW)