dojox.gfx3d.Scene
dojo.require("dojox.gfx3d.object");
defined in dojox/gfx3d/object.js
a containter of other 3D objects
Usage
function () (view source)
FunctionsBack to top


Defined by dojox.gfx3d.Object
multiplies the existing matrix with an argument on left side (matrix * this.matrix)

Defined by dojox.gfx3d.Object
multiplies the existing matrix with an argument on right side (this.matrix * matrix)

Defined by dojox.gfx3d.Object
a shortcut for dojox.gfx.Shape.applyRightTransform

Defined by dojox.gfx3d.Object

Overrides dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Overrides dojox.gfx3d.Object
Overrides dojox.gfx3d.Object

Overrides dojox.gfx3d.Object
the 3D objects need to override the following virtual functions: getZOrder, getOutline, draw, redraw if necessary.

Overrides dojox.gfx3d.Object
sets a fill object (the default implementation is to delegate to the underlying 2D shape).

Overrides dojox.gfx3d.Object
sets a stroke object (the default implementation simply ignores it)

Defined by dojox.gfx3d.Object
PropertiesBack to top
Defined by dojox.gfx3d.Object
Overrides dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Overrides dojox.gfx3d.Object