Functiondojox.gfx3d.matrix.cameraRotateYg

dojo.require("dojox.gfx3d.matrix");
defined in dojox/gfx3d/matrix.js

The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified degree. See dojox.gfx3d.matrix.rotateY() for comparison.

Usage

function (/*Number*/ degree) (view source)
parametertypedescription
degreeNumberan angle of rotation in degrees (>0 for CW)