dojox.gfx3d.Viewport.applyCameraTransform
dojo.require("dojox.gfx3d.object");
defined in dojox/gfx3d/object.js
a shortcut for dojox.gfx3d.Object.applyRightTransform
Usage
function (matrix) (view source)
parameter | type | description |
---|---|---|
matrix | a matrix or a matrix-like object (see an argument of dojox.gfx3d.matrix.Matrix constructor for a list of acceptable arguments) |