dojox.gfx3d.Path3d
dojo.require("dojox.gfx3d.object");
defined in dojox/gfx3d/object.js
a generic line (this is a helper object, which is defined for convenience)
Usage
function () (view source)
FunctionsBack to top

Defined by dojox.gfx3d.Object
multiplies the existing matrix with an argument on left side (matrix * this.matrix)

Defined by dojox.gfx3d.Object
multiplies the existing matrix with an argument on right side (this.matrix * matrix)

Defined by dojox.gfx3d.Object
a shortcut for dojox.gfx.Shape.applyRightTransform
closes a path

Defined by dojox.gfx3d.Object

Defined by dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Defined by dojox.gfx3d.Object

formes a line segment

formes a move segment

Overrides dojox.gfx3d.Object
the 3D objects need to override the following virtual functions: getZOrder, getOutline, draw, redraw if necessary.
Defined by dojox.gfx3d.Object
sets a fill object (the default implementation is to delegate to the underlying 2D shape).
Defined by dojox.gfx3d.Object
sets a stroke object (the default implementation simply ignores it)

Defined by dojox.gfx3d.Object
converts an array of arguments to plain numeric values

adds a segment
PropertiesBack to top
Overrides dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Overrides dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Defined by dojox.gfx3d.Object
Defined by dojox.gfx3d.Object