dojox.gfx3d.matrix.cameraRotateYg
dojo.require("dojox.gfx3d.matrix");
defined in dojox/gfx3d/matrix.js
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified degree. See dojox.gfx3d.matrix.rotateY() for comparison.
Usage
function (/*Number*/ degree) (view source)
parameter | type | description |
---|---|---|
degree | Number | an angle of rotation in degrees (>0 for CW) |