dojox.gfx3d.matrix.cameraRotateX
dojo.require("dojox.gfx3d.matrix");
defined in dojox/gfx3d/matrix.js
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified angle.
Usage
function (/*Number*/ angle) (view source)
parameter | type | description |
---|---|---|
angle | Number | an angle of rotation in radians (>0 for CW) |