event processor for onmousemove
var a = this.avatar; if(a){ //dojo.dnd.autoScrollNodes(e); dojo.dnd.autoScroll(e); var s = a.node.style; s.left = (e.pageX + this.OFFSET_X) + "px"; s.top = (e.pageY + this.OFFSET_Y) + "px"; var copy = Boolean(this.source.copyState(dojo.dnd.getCopyKeyState(e))); if(this.copy != copy){ this._setCopyStatus(copy); } }