Namespacedojox.gfx3d.matrix

dojo.require("dojox.gfx3d.matrix");
defined in dojox/gfx3d/matrix.js

Jump to PropertiesJump to FunctionsConstructorsBack to top

a 3D matrix object

Jump to PropertiesJump to ConstructorsFunctionsBack to top

forms a rotating matrix (about the x axis) in cameraTransform manner
forms a rotating matrix (about the x axis)in cameraTransform manner
forms a rotating matrix (about the y axis) in cameraTransform manner
forms a rotating matrix (about the y axis) in cameraTransform manner
forms a rotating matrix (about the z axis) in cameraTransform manner
forms a rotating matrix (about the z axis) in cameraTransform manner
forms a translation matrix
creates a copy of a 3D matrix
inverts a 2D matrix
combines matrices by multiplying them sequentially in the given order
applies a matrix to a point
converts an object to a matrix, if necessary
applies a matrix to a point
forms a rotating matrix (about the x axis)
forms a rotating matrix (about the x axis)
forms a rotating matrix (about the y axis)
forms a rotating matrix (about the y axis)
forms a rotating matrix (about the z axis)
forms a rotating matrix (about the z axis)
forms a scaling matrix
forms a translation matrix
applies a matrix to a point matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied
applies a matrix to a point matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied

Jump to FunctionsJump to ConstructorsPropertiesBack to top