Constructordojox.gfx3d.Cylinder

dojo.require("dojox.gfx3d.object");
defined in dojox/gfx3d/object.js

Usage

function () (view source)

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Defined by dojox.gfx3d.Object
multiplies the existing matrix with an argument on left side (matrix * this.matrix)
Defined by dojox.gfx3d.Object
multiplies the existing matrix with an argument on right side (this.matrix * matrix)
Defined by dojox.gfx3d.Object
a shortcut for dojox.gfx.Shape.applyRightTransform
Functiondraw(lighting)
Functionrender(camera)
the 3D objects need to override the following virtual functions: getZOrder, getOutline, draw, redraw if necessary.
FunctionsetFill(fill: Object)
Defined by dojox.gfx3d.Object
sets a fill object (the default implementation is to delegate to the underlying 2D shape).
FunctionsetObject(newObject)
Defined by dojox.gfx3d.Object
sets a Object object
FunctionsetStroke(stroke: Object)
Defined by dojox.gfx3d.Object
sets a stroke object (the default implementation simply ignores it)
FunctionsetTransform(matrix)
Defined by dojox.gfx3d.Object
sets a transformation matrix
FunctiontoStdFill(lighting, normal)
Defined by dojox.gfx3d.Object

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