Functiondojox.gfx3d.Viewport.applyCameraRightTransform

dojo.require("dojox.gfx3d.object");
defined in dojox/gfx3d/object.js

multiplies the existing matrix with an argument on right side (this.matrix * matrix)

Usage

function (matrix) (view source)
parametertypedescription
matrix a matrix or a matrix-like object (see an argument of dojox.gfx3d.matrix.Matrix constructor for a list of acceptable arguments)