dojox.gfx3d.matrix
dojo.require("dojox.gfx3d.matrix");
defined in dojox/gfx3d/matrix.js

ConstructorsBack to top
a 3D matrix object

FunctionsBack to top
forms a rotating matrix (about the x axis) in cameraTransform manner
forms a rotating matrix (about the x axis)in cameraTransform manner
forms a rotating matrix (about the y axis) in cameraTransform manner
forms a rotating matrix (about the y axis) in cameraTransform manner
forms a rotating matrix (about the z axis) in cameraTransform manner
forms a rotating matrix (about the z axis) in cameraTransform manner
forms a translation matrix
creates a copy of a 3D matrix

inverts a 2D matrix
combines matrices by multiplying them sequentially in the given order
applies a matrix to a point
converts an object to a matrix, if necessary
applies a matrix to a point
forms a rotating matrix (about the x axis)
forms a rotating matrix (about the x axis)
forms a rotating matrix (about the y axis)
forms a rotating matrix (about the y axis)
forms a rotating matrix (about the z axis)
forms a rotating matrix (about the z axis)
forms a scaling matrix
forms a translation matrix

applies a matrix to a point matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied
applies a matrix to a point matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied
