if("canvasTransform"inthis){var t = this.canvasTransform;
ctx.translate(t.dx, t.dy);
ctx.rotate(t.angle2);
ctx.scale(t.sx, t.sy);
ctx.rotate(t.angle1);
// The future implementation when vendors catch up with the spec:// var t = this.matrix;// ctx.transform(t.xx, t.yx, t.xy, t.yy, t.dx, t.dy);}