dojox.fx._Line
dojo.require("dojox.fx._core");
defined in dojox/fx/_core.js
a normal dojo._Line is the curve, and does Line(start,end) for propertyAnimation. as we make more complicatied animations, we realize some properties can have 2, or 4 values relevant (x,y) or (t,l,r,b) for example
this function provides support for those Lines, and is ported directly from 0.4 this is a lot of extra code for something so seldom used, so we'll put it here as and optional core addition. you can create a new line, and use it during onAnimate as you see fit.
parameter | type | description |
---|---|---|
start | Integer|Array | An Integer (or an Array of integers) to use as a starting point |
end | Integer|Array | An Integer (or an Array of integers) to use as an ending point |
Examples
Example 1
see dojox.fx.smoothScroll
Example 2
// this is 10 .. 100 and 50 .. 500
var curve = new dojox.fx._Line([10,50],[100,500]);
// dojo._Animation.onAnimate is called at every step of the animation
// to define current values. this _Line returns an array
// at each step. arguments[0] and [1] in this example.