Attach to an typical shape, skewed rect with color fill, color stroke
Attach to an line, with null fill, color stroke
Attach to an circle, with color fill, null stroke
Attach to an line, with color fill, color stroke
Attach to polyline, with color stroke, color fill
Attach to an image, with color fill, color stroke
Attach to an path, with null fill, color stroke
attach gradient fill
attach radial gradient fill
attach pattern fill
DEBUG: EXPERIMENTAL: dojo.gfx.svg -- Not yet ready for use. APIs subject to change without notice.
DEBUG: attach: check rawNode...
DEBUG: attach: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: attach: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach: check strokeStyle...
DEBUG: strokeStyle:[object Object]!=[object Object] try dig into it
DEBUG: strokeStyle.color:#0000ff!=#0000ff try dig into it
DEBUG: attach: check fillStyle...
DEBUG: fillStyle:#ff0000!=#ff0000 try dig into it
DEBUG: attach2: check rawNode...
DEBUG: attach2: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: attach2: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach2: check strokeStyle...
DEBUG: strokeStyle:[object Object]!=[object Object] try dig into it
DEBUG: strokeStyle.color:#ff0000!=#ff0000 try dig into it
DEBUG: attach2: check fillStyle...
DEBUG: attach3: check rawNode...
DEBUG: attach3: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: attach3: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach3: check strokeStyle...
DEBUG: attach3: check fillStyle...
DEBUG: fillStyle:#00ff00!=#00ff00 try dig into it
DEBUG: attach_line: check rawNode...
DEBUG: attach_line: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: attach_line: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach_line: check strokeStyle...
DEBUG: strokeStyle:[object Object]!=[object Object] try dig into it
DEBUG: strokeStyle.color:#0000ff!=#0000ff try dig into it
DEBUG: attach_line: check fillStyle...
DEBUG: fillStyle:#00ff00!=#00ff00 try dig into it
DEBUG: attach_polyline: check rawNode...
DEBUG: attach_polyline: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: shape.points:[object Object],[object Object],[object Object],[object Object]!=70.00000000 15.00000000 40.00000000 70.00000000 100.00000000 80.00000000 130.00000000 -20.00000000 try dig into it
DEBUG: shape.points[0]:[object Object]!=7 try dig into it
DEBUG: shape.points[0]:x is undefined in bar
DEBUG: shape.points[0]:y is undefined in bar
DEBUG: shape.points[1]:[object Object]!=0 try dig into it
DEBUG: shape.points[1]:x is undefined in bar
DEBUG: shape.points[1]:y is undefined in bar
DEBUG: shape.points[2]:[object Object]!=. try dig into it
DEBUG: shape.points[2]:x is undefined in bar
DEBUG: shape.points[2]:y is undefined in bar
DEBUG: shape.points[3]:[object Object]!=0 try dig into it
DEBUG: shape.points[3]:x is undefined in bar
DEBUG: shape.points[3]:y is undefined in bar
DEBUG: attach_polyline: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach_polyline: check strokeStyle...
DEBUG: strokeStyle:[object Object]!=[object Object] try dig into it
DEBUG: strokeStyle.color:#ff0000!=#ff0000 try dig into it
DEBUG: attach_polyline: check fillStyle...
DEBUG: fillStyle:#00ff00!=#00ff00 try dig into it
DEBUG: attach_image: check rawNode...
DEBUG: attach_image: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: shape:src is undefined in bar
DEBUG: attach_image: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach_image: check strokeStyle...
DEBUG: attach_image: check fillStyle...
DEBUG: attach_path: check rawNode...
DEBUG: attach_path: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: shape:path is undefined in bar
DEBUG: attach_path: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach_path: check strokeStyle...
DEBUG: strokeStyle:[object Object]!=[object Object] try dig into it
DEBUG: strokeStyle.color:#0000ff!=#0000ff try dig into it
DEBUG: attach_path: check fillStyle...
DEBUG: attach_gradient: check rawNode...
DEBUG: attach_gradient: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: attach_gradient: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach_gradient: check strokeStyle...
DEBUG: attach_gradient: check fillStyle...
DEBUG: fillStyle:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors:[object Object],[object Object],[object Object]!=[object Object],[object Object],[object Object] try dig into it
DEBUG: fillStyle.colors[0]:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors[0].color:#ff6600!=#ff6600 try dig into it
DEBUG: fillStyle.colors[1]:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors[1].color:#ffaaff!=#ffaaff try dig into it
DEBUG: fillStyle.colors[2]:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors[2].color:#ffff66!=#ffff66 try dig into it
DEBUG: attach_radial: check rawNode...
DEBUG: attach_radial: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: attach_radial: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach_radial: check strokeStyle...
DEBUG: strokeStyle:[object Object]!=[object Object] try dig into it
DEBUG: strokeStyle.color:#0000ff!=#0000ff try dig into it
DEBUG: attach_radial: check fillStyle...
DEBUG: fillStyle:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors:[object Object],[object Object],[object Object]!=[object Object],[object Object],[object Object] try dig into it
DEBUG: fillStyle.colors[0]:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors[0].color:#ff0000!=#ff0000 try dig into it
DEBUG: fillStyle.colors[1]:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors[1].color:#00ff00!=#00ff00 try dig into it
DEBUG: fillStyle.colors[2]:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors[2].color:#0000ff!=#0000ff try dig into it