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Attach to an typical shape, skewed rect with color fill, color stroke |
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Attach to an line, with null fill, color stroke |
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Attach to an circle, with color fill, null stroke |
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Attach to an line, with color fill, color stroke |
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Attach to polyline, with color stroke, color fill |
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Attach to an image, with color fill, color stroke |
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Attach to an path, with null fill, color stroke |
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attach gradient fill |
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attach radial gradient fill |
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attach pattern fill |
DEBUG: EXPERIMENTAL: dojo.gfx.svg -- Not yet ready for use. APIs subject to change without notice.
DEBUG: attach: check rawNode...
DEBUG: attach: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: attach: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach: check strokeStyle...
DEBUG: strokeStyle:[object Object]!=[object Object] try dig into it
DEBUG: strokeStyle.color:#0000ff!=#0000ff try dig into it
DEBUG: attach: check fillStyle...
DEBUG: fillStyle:#ff0000!=#ff0000 try dig into it
DEBUG: attach2: check rawNode...
DEBUG: attach2: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: attach2: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach2: check strokeStyle...
DEBUG: strokeStyle:[object Object]!=[object Object] try dig into it
DEBUG: strokeStyle.color:#ff0000!=#ff0000 try dig into it
DEBUG: attach2: check fillStyle...
DEBUG: attach3: check rawNode...
DEBUG: attach3: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: attach3: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach3: check strokeStyle...
DEBUG: attach3: check fillStyle...
DEBUG: fillStyle:#00ff00!=#00ff00 try dig into it
DEBUG: attach_line: check rawNode...
DEBUG: attach_line: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: attach_line: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach_line: check strokeStyle...
DEBUG: strokeStyle:[object Object]!=[object Object] try dig into it
DEBUG: strokeStyle.color:#0000ff!=#0000ff try dig into it
DEBUG: attach_line: check fillStyle...
DEBUG: fillStyle:#00ff00!=#00ff00 try dig into it
DEBUG: attach_polyline: check rawNode...
DEBUG: attach_polyline: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: shape.points:[object Object],[object Object],[object Object],[object Object]!=70.00000000 15.00000000 40.00000000 70.00000000 100.00000000 80.00000000 130.00000000 -20.00000000 try dig into it
DEBUG: shape.points[0]:[object Object]!=7 try dig into it
DEBUG: shape.points[0]:x is undefined in bar
DEBUG: shape.points[0]:y is undefined in bar
DEBUG: shape.points[1]:[object Object]!=0 try dig into it
DEBUG: shape.points[1]:x is undefined in bar
DEBUG: shape.points[1]:y is undefined in bar
DEBUG: shape.points[2]:[object Object]!=. try dig into it
DEBUG: shape.points[2]:x is undefined in bar
DEBUG: shape.points[2]:y is undefined in bar
DEBUG: shape.points[3]:[object Object]!=0 try dig into it
DEBUG: shape.points[3]:x is undefined in bar
DEBUG: shape.points[3]:y is undefined in bar
DEBUG: attach_polyline: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach_polyline: check strokeStyle...
DEBUG: strokeStyle:[object Object]!=[object Object] try dig into it
DEBUG: strokeStyle.color:#ff0000!=#ff0000 try dig into it
DEBUG: attach_polyline: check fillStyle...
DEBUG: fillStyle:#00ff00!=#00ff00 try dig into it
DEBUG: attach_image: check rawNode...
DEBUG: attach_image: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: shape:src is undefined in bar
DEBUG: attach_image: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach_image: check strokeStyle...
DEBUG: attach_image: check fillStyle...
DEBUG: attach_path: check rawNode...
DEBUG: attach_path: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: shape:path is undefined in bar
DEBUG: attach_path: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach_path: check strokeStyle...
DEBUG: strokeStyle:[object Object]!=[object Object] try dig into it
DEBUG: strokeStyle.color:#0000ff!=#0000ff try dig into it
DEBUG: attach_path: check fillStyle...
DEBUG: attach_gradient: check rawNode...
DEBUG: attach_gradient: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: attach_gradient: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach_gradient: check strokeStyle...
DEBUG: attach_gradient: check fillStyle...
DEBUG: fillStyle:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors:[object Object],[object Object],[object Object]!=[object Object],[object Object],[object Object] try dig into it
DEBUG: fillStyle.colors[0]:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors[0].color:#ff6600!=#ff6600 try dig into it
DEBUG: fillStyle.colors[1]:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors[1].color:#ffaaff!=#ffaaff try dig into it
DEBUG: fillStyle.colors[2]:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors[2].color:#ffff66!=#ffff66 try dig into it
DEBUG: attach_radial: check rawNode...
DEBUG: attach_radial: check shape...
DEBUG: shape:[object Object]!=[object Object] try dig into it
DEBUG: shape:type is undefined in bar
DEBUG: attach_radial: check matrix...
DEBUG: matrix:[object Object]!=[object Object] try dig into it
DEBUG: attach_radial: check strokeStyle...
DEBUG: strokeStyle:[object Object]!=[object Object] try dig into it
DEBUG: strokeStyle.color:#0000ff!=#0000ff try dig into it
DEBUG: attach_radial: check fillStyle...
DEBUG: fillStyle:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors:[object Object],[object Object],[object Object]!=[object Object],[object Object],[object Object] try dig into it
DEBUG: fillStyle.colors[0]:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors[0].color:#ff0000!=#ff0000 try dig into it
DEBUG: fillStyle.colors[1]:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors[1].color:#00ff00!=#00ff00 try dig into it
DEBUG: fillStyle.colors[2]:[object Object]!=[object Object] try dig into it
DEBUG: fillStyle.colors[2].color:#0000ff!=#0000ff try dig into it