define(["dojo/_base/lang", "../../util/oo", "../../manager/_registry", "../../stencil/Path",
	"../../annotations/Arrow", "../../annotations/Label", "../../tools/custom/Vector"],
function(lang, oo, registry, StencilPath, Arrow, Label, Vector){

var Axes = oo.declare(
	StencilPath,
	function(options){
		this.closePath = false;

		this.xArrow = new Arrow({stencil:this, idx1:0, idx2:1});
		this.yArrow = new Arrow({stencil:this, idx1:2, idx2:1});
		if(options.data){
			//Allows import of z-axis in non-enabled canvas and xy-axis in
			//enabled canvas
			this.style.zAxisEnabled = options.data.cosphi == 1 ? true : false;
			this.setData(options.data);
		}
		if(this.style.zAxisEnabled){
			// If the z-axis is enabled, all axes will be created with a z-axis on the canvas.
			// there is no switching back and forth for the axis, only for vectors.
			this.data.cosphi = 1;
			var ops = {};
			lang.mixin(ops,options);
			lang.mixin(ops,{
				container:this.container.createGroup(),
				style: this.style,
				showAngle: false,
				label: null
			});
			if(options.data && (!ops.data.radius || !ops.data.angle)){
				ops.data.x2 = ops.data.x4;
				ops.data.y2 = ops.data.y4;
			}
			ops.style.zAxis = true;
			this.zAxis = new Vector(ops);
			this.zAxis.minimumSize = 5;
			//console.log("-----constructing axes: ",this.zAxis);
			this.connectMult([
				[this, "onChangeStyle", this.zAxis, "onChangeStyle"],
				[this, "select", this.zAxis, "select"],
				[this, "deselect", this.zAxis, "deselect"],
				[this, "onDelete", this.zAxis, "destroy"],
				[this, "onDrag", this, "zSet"],
				[this, "onTransform", this, "zSet"],
				[this.zAxis, "onBeforeRender", this, "zSet"],
				[this, "_onPostRender", this.zAxis, "render"]
			]);

		}

		if(this.points && this.points.length){
			this.setPoints = this._postSetPoints;
			// render isn't called yet because baseRender is false
			// instead it is called here
			this.render();
			options.label && this.setLabel(options.label);
			options.shadow && this.addShadow(options.shadow);
		}
	},
	{
		// summary:
		//		Draws a right-angle Axes (shaped like an L, not a +)
		// description:
		//		This Stencil is created with a Path so that the L shape
		//		is one continuous piece. Arrow heads are placed at the end
		//		of each axis. The Axes can be rotated. There are custom
		//		label methods.

		draws:true,
		type:"dojox.drawing.tools.custom.Axes",
		minimumSize:30,
		showAngle:true,
		closePath:false,
		baseRender:false,
		zScale:.5,

		zPoint: function(obj){
			// summary:
			//		Finds the point for the z axis.
			obj.radius = this.util.length(obj);
			var pt = this.util.pointOnCircle(obj.start.x, obj.start.y, obj.radius*this.zScale, this.style.zAngle);
			return {x:pt.x, y:pt.y, skip:true, noAnchor:true};
		},

		zSet: function(){
			if(!this.zAxis){ return; };
			var c = this.points[1];
			var z = this.points[3];
			var p = [
				{x:c.x, y:c.y},
				{x:z.x, y:z.y}
			];
			var len = this.util.length({start:{x:c.x, y:c.y}, x:z.x, y:z.y});
			len > this.zAxis.minimumSize ? this.zAxis.setPoints(p) : false;
			this.zAxis.cosphi = 1;
		},

		createLabels: function(){
			// summary:
			//		Creates the label for each axis.

			// NOTE: Not passing style into text because it's changing it
			var props = {align:"middle", valign:"middle", util:this.util, annotation:true, container:this.container, mouse:this.mouse, stencil:this};
			this.labelX = new Label.Label(lang.mixin(props,{
				labelPosition:this.setLabelX
			}));
			this.labelY = new Label.Label(lang.mixin(props,{
				labelPosition:this.setLabelY
			}));
			if(this.style.zAxisEnabled){
				this.labelZ = new Label.Label(lang.mixin(props,{
					labelPosition:this.setLabelZ
				}));
			}

		},

		setLabelX: function(){
			// summary:
			//		Custom placement for x-axis label

			var ax = this.points[0];
			var c =  this.points[1];

			var dist = 40;
			var offdist = 20;
			var pt, px, py, pt2;

			pt = this.util.lineSub(c.x, c.y, ax.x, ax.y, dist);
			px = pt.x + (pt.y -ax.y);
			py = pt.y + (ax.x - pt.x);
			pt2 = this.util.lineSub(pt.x, pt.y, px, py, (dist-offdist));

			return {
				x:  pt2.x,
				y:  pt2.y,
				width:20
			};
		},
		setLabelY: function(){
			// summary:
			//		Custom placement for y-axis label

			var c =  this.points[1];
			var ay = this.points[2];

			var dist = 40;
			var offdist = 20;
			var pt, px, py, pt2;
			pt = this.util.lineSub(c.x, c.y, ay.x, ay.y, dist);
			px = pt.x + (ay.y - pt.y);
			py = pt.y + (pt.x - ay.x);
			pt2 = this.util.lineSub(pt.x, pt.y, px, py, (dist-offdist));
			return {
				x:  pt2.x,
				y:  pt2.y,
				width:20
			};
		},
		setLabelZ: function(){
			// summary:
			//		Custom placement for z-axis label

			var c = this.points[1];
			var z = this.points[3];

			var dist = 40;
			var offdist = 20;
			var pt, px, py, pt2;
			pt = this.util.lineSub(c.x, c.y, z.x, z.y, dist);
			px = pt.x + (pt.y - z.y);
			py = pt.y + (z.x - pt.x);
			pt2 = this.util.lineSub(pt.x, pt.y, px, py, (dist-offdist));

			return {
				x:pt2.x,
				y:pt2.y,
				width:20
			}
		},
		setLabel: function(/* ? String*/value){
			// summary:
			//		Set the text of the labels. The text would be
			//		broken up into the two labels.
			// value: [optional] String
			//		If no argument is passed, defaults to two labels
			//		'x' and 'y'. If an argument is passed, that
			//		text will be split on the word 'and' to determine
			//		the two labels.

			if(this._labelsCreated){ return; }
			!this.labelX && this.createLabels();
			var x = "x";
			var y = "y";
			var z = "z";
			if(value){
				// match first "and" or "&" and trim whitespace.
				// Non-greedy matches are not supported in older
				// browsers such as Netscape Navigator 4 or
				// Microsoft Internet Explorer 5.0.
				if(this.labelZ){
					var lbls = value.match(/(.*?)(and|&)(.*?)(and|&)(.*)/i);
					if(lbls.length>4){
						x = lbls[1].replace(/^\s+/,"").replace(/\s+$/,"");
						y = lbls[3].replace(/^\s+/,"").replace(/\s+$/,"");
						z = lbls[5].replace(/^\s+/,"").replace(/\s+$/,"");
					}
				}else{
					var lbls = value.match(/(.*?)(and|&)(.*)/i);
					if(lbls.length>2){
						x = lbls[1].replace(/^\s+/,"").replace(/\s+$/,"");
						y = lbls[3].replace(/^\s+/,"").replace(/\s+$/,"");
					}
				}
			}
			this.labelX.setLabel(x);
			this.labelY.setLabel(y);
			if(this.labelZ){
				this.labelZ.setLabel(z);
			}
			this._labelsCreated = true;
		},
		getLabel: function(){
			// summary:
			//		Getter for the labels. returns an object.

			if(!this.labelX){ return null; }
			return {
				x:this.labelX.getText(),
				y:this.labelY.getText(),
				z:this.labelZ?this.labelZ.getText():null
			}; // Object
		},

		anchorPositionCheck: function(/*Number*/x, /*Number*/y, /*manager.Anchor*/anchor){
			// summary:
			//		Gets called from anchor to check if its current
			//		position is ok. If not, its x or y transform will
			//		be changed until this passes.

			var pm = this.container.getParent().getTransform();
			var am = anchor.shape.getTransform();

			// the xaxis point has changed and is not yet set as a point
			//	- but the center should be good (except for the transform).
			// Now check the yaxis point.

			var p = this.points;
			var o = {x:am.dx+anchor.org.x+pm.dx, y:am.dy+anchor.org.y+pm.dy};
			var c = {x:p[1].x+pm.dx, y:p[1].y+pm.dy};
			var ox = c.x - (c.y - o.y);
			var oy = c.y - (o.x - c.x);

			return {x:ox, y:oy};

		},

		onTransformBegin: function(/*manager.Anchor*/anchor){
			// summary:
			//		Overwrites _Base.onTransformBegin

			// called from anchor point up mouse down
			this._isBeingModified = true;
		},

		onTransformEnd: function(/*manager.Anchor*/anchor){
			// summary:
			//		Overwrites _Base.onTransformEnd

			// Gets called on anchor mouseup
			// also gets called by checkBounds - we don't want that.
			if(!anchor){ return; }

			// tell anchor to go to prev point if wrong
			// called from anchor point up mouse up

			this._isBeingModified = false;
			//this.deselect();
			this._toggleSelected();
			console.log("before:", Math.ceil(this.points[1].x), " x ", Math.ceil(this.points[1].y))

			var o = this.points[0];
			var c = this.points[1];
			var obj = {start:{x:c.x,y:c.y},x:o.x, y:o.y};
			var pt = this.util.constrainAngle(obj, 0, 89);
			var zpt = this.style.zAxisEnabled ? this.zPoint(obj) : null;

			if(pt.x==o.x && pt.y == o.y){
				// we're within the constraint, so now we snap
				pt = this.util.snapAngle(obj, this.angleSnap/180);

				obj.x = pt.x;
				obj.y = pt.y;
				var ox = obj.start.x - (obj.start.y - obj.y);
				var oy = obj.start.y - (obj.x - obj.start.x);

				if(ox<0 || oy<0){
					console.warn("AXES ERROR LESS THAN ZERO - ABORT");
					return;
				}
				this.points = [{x:obj.x, y:obj.y}, {x:obj.start.x, y:obj.start.y, noAnchor:true}];
				this.points.push({x:ox, y:oy, noAnchor:true});
				if(zpt){ this.points.push(zpt);}
				this.setPoints(this.points);

				//this.select();
				this.onModify(this);
				return;
			}

			// we're outside of the constraint. Set to the low or high.
			this.points[0].x = pt.x;
			this.points[0].y = pt.y;
			o = this.points[0];

			var ox = c.x - (c.y - o.y);
			var oy = c.y - (o.x - c.x);

			this.points[2] = {x:ox, y:oy, noAnchor:true};
			if(zpt){ this.points.push(zpt); }
			this.setPoints(this.points);

			// reset handles render
			//anchor.reset(this);

			this.labelX.setLabel();
			this.labelY.setLabel();
			if(this.labelZ){
				this.labelZ.setLabel();
			}

			//this.select();
			this.onModify(this);

		},

		getBounds: function(/*Boolean*/absolute){
			// summary:
			//		Custom getBounds overwrites _Base.getBounds

			var px = this.points[0],
			    pc = this.points[1],
			    py = this.points[2];
			if(this.style.zAxisEnabled){ var pz = this.points[3]; }

			if(absolute){
				var bounds = {
					x:pc.x,
					y:pc.y,
					x1:pc.x,
					y1:pc.y,
					x2:px.x,
					y2:px.y,
					x3:py.x,
					y3:py.y
				};
				if(this.style.zAxisEnabled){
					bounds.x4 = pz.x;
					bounds.y4 = pz.y;
				}
				return bounds;
			}

			var x1 = this.style.zAxisEnabled ? (py.x < pz.x ? py.x : pz.x) : py.x;
			    y1 = py.y < px.y ? py.y : px.y,
			    x2 = px.x,
			    y2 = this.style.zAxisEnabled ? pz.y : pc.y;

			return {
				x1:x1,
				y1:y1,
				x2:x2,
				y2:y2,
				x:x1,
				y:y1,
				w:x2-x1,
				h:y2-y1
			};
		},

		_postSetPoints: function(/*Array*/pts){
			// summary:
			//		Because Axes only has one anchor,
			//		we substitute a special setPoints method

			this.points[0] = pts[0];
			if(this.pointsToData){
				this.data = this.pointsToData();
			}
		},

		onTransform: function(/*Number*/anchor){
			// summary:
			//		Overwrites _Base.onTransform

			// the xaxis point has changed - the center will not.
			// need to find the yaxis point.
			var o = this.points[0];
			var c = this.points[1];
			var ox = c.x - (c.y - o.y);
			var oy = c.y - (o.x - c.x);

			// 'noAnchor' on a point indicates an anchor should
			// not be rendered. This is the Y point being set.
			this.points[2] = {x:ox, y:oy, noAnchor:true};
			if(this.style.zAxisEnabled){
				this.points[3] = this.zPoint({start:{x:c.x, y:c.y}, x:o.x, y:o.y});
			}
			this.setPoints(this.points);
			if(!this._isBeingModified){
				this.onTransformBegin();
			}
			this.render();
		},

		pointsToData: function(){
			// summary:
			//		Converts points to data.
			var p = this.points;
			var d = {
				x1:p[1].x,
				y1:p[1].y,
				x2:p[0].x,
				y2:p[0].y,
				x3:p[2].x,
				y3:p[2].y
			}
			if(this.style.zAxisEnabled){
				d.x4 = p[3].x;
				d.y4 = p[3].y;
				d.cosphi = 1;
			}
			return d;

		},

		getRadius: function(){
			// summary:
			//		Possibility of z-axis makes bounds unreliable.
			//		Use these points instead.
			var p = this.points;
			var line = {start:{x:p[1].x, y:p[1].y}, x:p[0].x, y:p[0].y};
			return this.util.length(line);
		},

		dataToPoints: function(/* ? Object*/o){
			// summary:
			//		Converts data to points.
			o = o || this.data;
			if(o.radius || o.angle){
				// instead of using x1,x2,y1,y1,
				// it's been set as x,y,angle,radius
				var pt = this.util.pointOnCircle(o.x,o.y,o.radius,o.angle), zpt;
				var ox = o.x - (o.y - pt.y);
				var oy = o.y - (pt.x - o.x);
				if((o.cosphi && o.cosphi==1) || this.style.zAxisEnabled){
					this.style.zAxisEnabled = true;
					zpt = this.util.pointOnCircle(o.x, o.y, o.radius*this.zScale, this.style.zAngle);
				}
				this.data = o = {
					x1:o.x,
					y1:o.y,
					x2:pt.x,
					y2:pt.y,
					x3:ox,
					y3:oy
				}
				if(this.style.zAxisEnabled){
					this.data.x4 = o.x4 = zpt.x;
					this.data.y4 = o.y4 = zpt.y;
					this.data.cosphi = 1;
				}

			}
			this.points = [
				{x:o.x2, y:o.y2},
				{x:o.x1, y:o.y1, noAnchor:true},
				{x:o.x3, y:o.y3, noAnchor:true}
			];
			if(this.style.zAxisEnabled){ this.points.push({x:o.x4, y:o.y4, skip:true, noAnchor:true}); }
			return this.points;
		},

		onDrag: function(/*EventObject*/obj){
			// summary:
			//		See stencil._Base.onDrag

			var pt = this.util.constrainAngle(obj, 0, 89);
			obj.x = pt.x;
			obj.y = pt.y;
			var ox = obj.start.x - (obj.start.y - obj.y);
			var oy = obj.start.y - (obj.x - obj.start.x);

			if(ox<0 || oy<0){
				return;
			}
			this.points = [{x:obj.x, y:obj.y}, {x:obj.start.x, y:obj.start.y, noAnchor:true}];

			this.points.push({x:ox, y:oy, noAnchor:true});
			if(this.style.zAxisEnabled){
				var zpt = this.zPoint(obj);
				this.points.push(zpt);
			}
			this.render();
		},

		onUp: function(/*EventObject*/obj){
			// summary:
			//		See stencil._Base.onUp

			if(!this._downOnCanvas){ return; }
			this._downOnCanvas = false;
			var p = this.points;
			if(!p.length){
				var s = obj.start, d = 100;
				this.points = [
					{x:s.x+d, y:s.y+d},
					{x:s.x, y:s.y+d, noAnchor:true},
					{x:s.x, y:s.y, noAnchor:true}
				];
				if(this.style.zAxisEnabled){
					var zpt = this.zPoint({start:{x:s.x, y:s.y+d}, x:s.x+d, y:s.y+d});
					this.points.push(zpt);
				}
				this.setPoints = this._postSetPoints;
				this.pointsToData();
				this.render();
				this.onRender(this);
				return;
			}

			var len = this.util.distance(p[1].x ,p[1].y ,p[0].x ,p[0].y );
			if(!p || !p.length){
				return;
			}else if(len < this.minimumSize){
				this.remove(this.shape, this.hit);
				this.xArrow.remove(this.xArrow.shape, this.xArrow.hit);
				this.yArrow.remove(this.yArrow.shape, this.yArrow.hit);
				if(this.zArrow){
				  this.zArrow.remove(this.zArrow.shape, this.zArrow.hit);
				}
				return;
			}

			var o = p[0];
			var c = p[1];
			obj = {start:{x:c.x,y:c.y},x:o.x,y:o.y};
			var pt = this.util.snapAngle(obj, this.angleSnap/180);
			obj.x = pt.x;
			obj.y = pt.y;
			var ox = obj.start.x - (obj.start.y - obj.y);
			var oy = obj.start.y - (obj.x - obj.start.x);

			if(ox<0 || oy<0){
				return;
			}
			this.points = [{x:obj.x, y:obj.y}, {x:obj.start.x, y:obj.start.y, noAnchor:true}];

			this.points.push({x:ox, y:oy, noAnchor:true});
			if(this.style.zAxisEnabled){ this.points.push(this.zPoint(obj)); }
			this.onRender(this);
			this.setPoints = this._postSetPoints;
		}
	}
);

lang.setObject("dojox.drawing.tools.custom.Axes", Axes);
Axes.setup = {
	// summary:
	//		See stencil._Base ToolsSetup

	name:"dojox.drawing.tools.custom.Axes",
	tooltip:"Axes Tool",
	iconClass:"iconAxes"
};
registry.register(Axes.setup, "tool");

return Axes;
});
